Gaming prevalence among young children in Australia, is growing with high usage rates, particularly for video games where 93% of 5-14-year-olds play regularly and nearly half of 8–17-year-olds play online multiplayer games.
Concerns around addiction, in-game bullying, predators, and excessive screen time exist, however there are benefits for our digital generations if we ensure protections and oversee game choices.
This week, I’m joined by Brett Azzopardi, Co-founder and Managing Director of ShapeIT. Brett’s love of technology started with an old IBM 486 — retro by today’s gaming standards. That early curiosity with computers grew into a telecommunications career and ultimately the creation of his own IT solutions company.
Brett has seen technology develop from every angle — its power to transform, its risks, and its impact on our social lives. He believes the key isn’t just using tech — it’s teaching children to think critically and responsibly as AI becomes part of their world.
Brett’s lived experience showcases the benefits of understanding IT and managing digital risks, we discuss the changing social dynamics, and why intergenerational conversations about technology are crucial.
*This podcast is recorded for educational and inspirational purposes only. The information provided in these stories does not constitute professional legal, medical, or business advice.
Discover more:
Socials: linkedin.com/in/brettazzopardi
Website: www.shapeitsolutions.com
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